The Soundtrack is similar to the predecessor game. And to get some achievements, we have to play with certain skulls selected, which makes the game very hard. And now, we have an assistant (not Cortana, of course), who tells you the objectives of the mission, which makes the game a litte bit more interesting. The change of weapons and grenades are in different keys (1 and 2, from keyboard respectively). The gameplay is a little confusing for those who came from Spartan Assault. We also have new enemies, some more challenging. However, there are more vehicles, weapons and grenades (both UNSC as Covenant), and more Armor Abilities that we saw in the previous game, Spartan Assault. And some missions of Operation A seems like a tutorial, as if you were learning to play. Some stationary turrets as Shade and Gun just do not get hot. So It's a great game, but there are some features that make it a little sloppy. ![]() It's a great game, but there are some features that make it a little sloppy.
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